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Descriptor and Gesture Name Game






Time: 30 Minutes

Source: Traditional

Purpose: To help participants and staff to learn each other’s names in a fun and interactive way. This activity is to help participants to build relationships and become a community.

Directions: In a circle one person begins by stepping forward and stating their name with a descriptor word and a gesture. (example: “No, No, Norm shakes his head no). As Norm steps back all repeat, “No, No, Norm with the gesture of shaking their heads).

 

The next person steps forward and states their name with a descriptor and a gesture. (example: Ta Da Theresa, Theresa shakes her hands) As they step back all participants say the second person’s name with the gesture, followed by the first persons name and gesture.


So it continues around the circle adding each person’s name and gesture in turn until the entire group has repeated everyone’s name and gesture many times.

 

Community Norms/Expectations

 

Time: 20 to 40 Minutes

 

Source:

 

Purpose: Community norms (often called guidelines or rules) are important to building a sense of community. In addition, they help build trust and a sense of safety in a larger group. It is suggested to avoid the word “rules” when developing community norms because “rules” often involve the decision/rule being made by someone with more power. We call them community norms, because these are the acceptable and encouraged behaviors that the community is deciding upon.

 

Directions: Ask the participants to create their own community guidelines for the project. Have a participant write the guidelines on a blackboard, overhead, or a large piece of paper (somewhere where they can be visible at all times). This participant (or another participant) should facilitate the discussion. Facilitators should remain as removed as possible – only giving suggestions if needed or prompted. Once the guidelines are complete, explain they can add to this list throughout their time in the project.

It is extremely important that the participants are the ones who set the community norms and hold each other accountable throughout the project. Facilitators can suggest additions to their norms, but ultimately it should be the participants’ choice whether or not to take the suggestion.

 

Here are a few examples of guidelines:

· Step Up/Step Back – Those who talk a lot and tend to dominate the discussion should challenge themselves to step back and give time for other voices. Those who find it easy to remain quiet and blend in with the background should challenge themselves to step up and contribute to the conversation.

· Willingness to Challenge Others and Be Challenged Yourself – We are all human and will say and do something that hurts or offends someone throughout the project. This guideline asks participants to “call each other out” when something offensive is said or done. In addition, the person being called out should challenge themselves to listen and consider what people are saying instead of the immediate defensive response and back peddling.

· Make Your Needs Known – If you need additional accommodations, more information, to have something repeated, to take a break, etc., let the group know. Needs cannot be met if they are not known.

· Let Us Be the Timekeepers – We will worry about breaks, if we are going over, how much time is left, etc. We want you to concentrate on the content and getting the most you can out of the sessions.

 

 

An option is to type up the guidelines and give each participant two copies. Have participants sign one copy and turn it in – keeping the other copy for themselves. This can help participants feel like they should respect the guidelines and give tangible evidence that will help them hold each other accountable. For example, in week two Sally breaks the guidelines. Sam then says, “Remember our guidelines. You agreed to them when you signed your name on Day One.”






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