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New Ability: Myriad






Myriad is a new triggered ability that effectively lets a creature attack in all possible directions.

 

Caller of the Pack

{5}{G}{G}

Creature — Beast

8/6

Trample

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that’s a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

 

The official rules for myriad are as follows:

 

702.115. Myriad

 

702.115a Myriad is a triggered ability that may also create a delayed triggered ability. “Myriad” means “Whenever this creature attacks, for each opponent other than defending player, you may put a token that’s a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. If you put one or more tokens onto the battlefield this way, exile the tokens at end of combat.”

 

702.115b If a creature has multiple instances of myriad, each triggers separately.

 

* The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.

 

* If the defending player is your only opponent, no tokens are put onto the battlefield.

 

* You choose whether each token is attacking the player or a planeswalker he or she controls as the token is created.

 

* Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there are any costs to have a creature attack, those costs won’t apply to the tokens.

 

* The token creatures all enter the battlefield at the same time.

 

* Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

 

* Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.

 

* If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker he or she controls.

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Cycle: “Confluences”

This release includes a cycle of modal spells that allow you to choose three modes. Unlike previous modal cards, these spells allow you to choose the same mode more than once.

 

Wretched Confluence

{3}{B}{B}

Instant

Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.

 

* You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.

 

* If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

 

* No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, say you chose the first mode of Wretched Confluence twice, once targeting you and once targeting another player (in that order), and the third mode once. When Wretched Confluence resolves, you draw a card and lose 1 life, then the other player does so, then the target creature card is returned to your hand.

 

* No player can cast spells or activate abilities in between the modes of a resolving spell.

 

* If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.

 

* If all targets for the chosen modes become illegal before the Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

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